Original PDF Ebook – Unity Artificial Intelligence Programming5th EditionAdd powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition – 9781803238531

$14.99

Author (s): Dr. Davide Aversa
Publisher: Packt Publishing Print
ISBN: 9781803238531 1803238534
Edition: 5th
Copyright: 2023

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Original PDF Ebook – Unity Artificial Intelligence Programming5th EditionAdd powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition – 9781803238531

Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh
Key Features
Explore the latest Unity features to make AI implementation in your game easier
Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit
Book Description
Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.

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