Original PDF Ebook – Unity 2017 Game Optimization – Second Edition2nd Edition – 9781788392365

$19.99

Author (s): Chris Dickinson
Publisher: Packt Publishing Print
ISBN: 9781788392365 1788392361
Edition: 2nd
Copyright: 2017

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Original PDF Ebook – Unity 2017 Game Optimization – Second Edition2nd Edition – 9781788392365

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications_x000D_
About This Book_x000D_
Discover features and techniques to optimize Unity Engine’s CPU cycles, memory usage, and the GPU throughput of any application_x000D_
Explore multiple techniques to solve performance issues with your VR projects_x000D_
Learn the best practices for project organization to save time through an improved workflow_x000D_
Who This Book Is For_x000D_
This book is intended for intermediate and advanced Unity developers who have experience with most of Unity’s feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed._x000D_
What You Will Learn_x000D_
Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them_x000D_
Implement best practices for C# scripting to avoid common pitfalls_x000D_
Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks_x000D_
Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks_x000D_
Keep your scenes as dynamic as possible by making the most of the Physics engine_x000D_
Organize, filter, and compress your art assets to maximize performance while maintaining high quality_x000D_
Discover different kinds of performance problems that are critical for VR projects and how to tackle them_x000D_
Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection

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