Original PDF Ebook – Swift 3 Game Development – Second Edition2nd Edition – 9781787127753

$19.99

Author (s): Stephen Haney
Publisher: Packt Publishing Print
ISBN: 9781787127753 1787127753
Edition: 2nd
Copyright: 2017

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Original PDF Ebook – Swift 3 Game Development – Second Edition2nd Edition – 9781787127753

Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0_x000D_
About This Book_x000D_
Create and design games for iPhone and iPad using SpriteKit and Swift 3.0_x000D_
Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game_x000D_
This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun_x000D_
Who This Book Is For_x000D_
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required._x000D_
What You Will Learn_x000D_
Deliver powerful graphics, physics, and sound in your game by using SpriteKit_x000D_
Set up the scene using the new capabilities of the scene editor and custom classes_x000D_
Maximize gameplay with little-known tips and strategies for fun and repeatable action_x000D_
Make use of animations, graphics, and particles to polish your game_x000D_
Understand the current mobile monetization landscape to choose the best option for your own situation_x000D_
Integrate your game with Game Center so that your players can share their high scores and achievements_x000D_
Publish your game to the App Store and enjoy people playing your games_x000D_
In Detail_x000D_
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

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