Original PDF Ebook – Learning Vulkan1st Edition – 9781786469809

$24.99

Author (s): Parminder Singh
Publisher: Packt Publishing Print
ISBN: 9781786469809 1786469804
Edition: 1st
Copyright: 2016

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Original PDF Ebook – Learning Vulkan1st Edition – 9781786469809

Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan_x000D_
About This Book_x000D_
Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics_x000D_
Understand memory management in Vulkan and implement image and buffer resources_x000D_
Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline_x000D_
Who This Book Is For_x000D_
This book is ideal for graphic programmers who want to get up and running with Vulkan. It’s also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected._x000D_
What You Will Learn_x000D_
Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices._x000D_
Implement device, command buffer and queues to get connected with the physical hardware._x000D_
Explore various validation layers and learn how to use it for debugging Vulkan application._x000D_
Get a grip on memory management to control host and device memory operations._x000D_
Understand and implement buffer and image resource types in Vulkan._x000D_
Define drawing operations in the Render pass and implement graphics pipeline._x000D_
Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants._x000D_
Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.

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