Original PDF Ebook – Beginning C++ Game Programming1st Edition – 9781786466198

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Author (s): John Horton
Publisher: Packt Publishing Print
ISBN: 9781786466198 1786466198
Edition: 1st
Copyright: 2016

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Original PDF Ebook – Beginning C++ Game Programming1st Edition – 9781786466198

Learn C++ from scratch and get started building your very own games_x000D_
About This Book_x000D_
This book offers a fun way to learn modern C++ programming while building exciting 2D games_x000D_
This beginner-friendly guide offers a fast-paced but engaging approach to game development_x000D_
Dive headfirst into building a wide variety of desktop games that gradually increase in complexity_x000D_
It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively_x000D_
Who This Book Is For_x000D_
This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations._x000D_
What You Will Learn_x000D_
Get to know C++ from scratch while simultaneously learning game building_x000D_
Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game._x000D_
Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds_x000D_
Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files

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